2/11/2024 0 Comments Input delay test controllerSometimes additional hardware will be required due to the nature of how the original systems read controller data, but the basic principles will apply. The methods explained here can be adjusted an expanded upon to test most cases. It is testing perhaps the simplest case possible. This article will not be an exhaustive explanation of how to test controller latency on every type of controller on every system. an oscilloscope, and a cheap multimeter can reproduce the setup and run the tests at home. We will explain the steps to setup the test so anyone with the want, some “Industry Standard Lag Testing Equipment”, a.k.a. Being an engineer by day and a retro gamer, I decided to do a quick test for those interested. And while there are good tests, they test the entire system, controller, game, TV while also introducing a human variability into the equation. Some were using the lag test in the 240p gaming suite, or using a high-speed camera to capture when the character on screen reacted. Things can seem “sluggish.”Ī while back on SmokeMonster’s Discord, people were trying to figure out the best way to test the latencies introduced by the new wireless controllers for their retro gaming systems. With modern equipment and modern conveniences, latency is felt much more. Its true that some games introduced some delay in their processing of the data in from the controller, but overall the entire system had very little lag. The game consoles of old worked with CRTs, which had the latency of whatever distance the wire was from the console to the tv divided by the speed of light and the same for its wired controllers. However, Latency, also known as Lag or Delay, is a bane of retro gaming on modern Audio/Visual Systems. The games are coded in such away to make the delays in button presses seem less noticeable. The systems often output at the TVs native resolution, reducing the latencies introduced by any up-conversion of the video resolution or they employ custom radio transmission protocols in their controllers to reduce the lag. Modern gaming systems take into account the various inherent latencies and specifically code games within those limits to give us gamers an enjoyable experience. cy – the delay before a transfer of data begins following an instruction for its transfer.
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